UX / UI / Usability

the Craft is about Competence.

Here’s a brief definition of usability as a practice, as well as collection of observations about roles, tasks, techniques and process:

In this section …

Understanding

What is it? Usability – sometimes labeled as “UX” – has emerged on the interactive scene, and now dominates it.  It deserves to be understood.  Let’s take a look:

  • What is UxP?
  • Usability as a Practice
  • The Vision Thing
  • How It All Fits Together
  • and more …

Roles

Who does it? I’ve grouped the usability-related roles by 4 ‘standard’ stages, which conform roughly to SDLC (Systems Development LifeCycle): Discover/Define, Design, Develop, Deploy

  • Analysis
  • Architecture
  • Design
  • Research
  • Strategy

Tasks

What do we do? These are some of ‘the usual suspects’ among usability Deliverables.  They, too, tend to reflect of those SDLC groupings.  I’ve added another aspect which I feel is particularly important:  Support.

Few things are harder to put up with than the annoyance of a good example.

Techniques

How do we make it work?  Here are a few tips, tricks & stories.

  • Structure
  • Presentation
  • Interaction
  • Pollination
  • and more …

Process

Why does it all come together? Somehow, the pieces have to fit.

Some of these articles here have migrated from my “professional website” (it was getting too crowded).  Many have also been previously posted on LinkedIn, Quora, FaceBook, or other socialNets.

This site is very much a work-in-progress, both in terms of the content that’s posted here and in terms of the structure and interrelationship of the materials and their sites. Please bear with me…

It’s all about Convergence and Cross-Pollination

 

 

 

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